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Club (Survival Heroes)


Deals physical melee damage with medium attack speed.

  • Attack + 10
  • HP + 623
  • MDEF + 10


  • Passive– every 20 seconds, you get a shield that can block enemy damage one time (including damage taken from skills, main attacks, and items). After blocking, damage you take is reduced by 33% for 3 seconds.
  • Wide Sweep– deals 50 (+84) physical damage and slightly knocks back enemy. Cooldown: 6.0 seconds.
  • Air Club– despair fruit transforms. Summons a giant wolf’s fang down from the sky. Deals physical damage worth 11% current HP to nearby enemies (deals up to 289 physical damage). Inflicts stun for 1 second. Also reduces Physical DEF by 20% for 4 seconds. Only 3 despair fruits can charge at a time. Charge time: 15 seconds. Cooldown: 3.0 seconds.
  • Violent Hammer– sends enemy flying. Can charge. Charging sends enemy flying even farther. Deals 75 (+115) physical damage (deals up to 1.5 times damage after charging). Also deals physical damage worth 12% lost HP (315 physical damage up to). Passive: during skill period, sight is extended 5 meters, while own movement speed is reduced by 30%. Cooldown: 35 seconds.
Popular Weapons table
Popular Weapons table
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